They use some rather extreme settings but, to me, using a smaller map is about urban areas being close to each other and the default settings just didn't give me that. So if you have Plains 10, Hills 0, Mountains 0 and Random 10 you could have a map that is 100% plains, or 50% plains, 25% hills, 25% mountains, or any other weird result but at least 50% would be plains. The "random" slider will produce plains, mountains and hills in a random proportion. By the way, because terrain is generated before all other features of the map expect biomes, changing any slider will change the whole map. If you want to know exactly how much, the percentage is X*100/(P+H+M+R), where X is the number of the slider and P, H, M and R as the numbers for plains, Hills, Mountains and Random, respectively. Increasing the slider for any terrain type will increase the percentage of the map that is occupied by that terrain type. doesn't exist and modders often have to guess. I realize a lot of information on this game and especially from "TFP" who are notorious for being completely silent on any meaningful details. What's the specific difference between leaving it at 1 vs 10? What do each of the sliders actually do? For example, Mountains. but it really needs to be included in a true Wiki: I assume no one has answers to the following. Is anyone else able to use these exact settings here and get the exact same results? Can anyone help here? I'm running these EXACT same settings and getting a completely different map/world.
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