It's systems work well and always left me chasing the next big reward. It's almost as if someone pulled SimTower into the modern era, updated the graphics and created new systems to play with. Like SimTower, the sound effects and music create a cocoon-like ambience that can draw a player into countless hours of clicking and constructing. Like in SimTower, players can create architectural monstrosities more form than function. Like SimTower, Project Highrise allows players to click on the people occupying the tower to get a read on their mood and rename them. Like most modern sim games, the player worries about budgets and the demands of their tenants while building as high as possible and chasing goals such as famous tenants and fancy art for the lobby. It puts players in charge of constructing a building from the ground up. Project Highrise is a new PC and Mac game from developer Somasim out now on Steam and GOG for $20. It's been 20 years since the release of SimTower and though some have tried ( Tiny TowerI'm looking at you) no other game has captured the magic of the original. The city has a vision of this tired old building coming back as a posh luxury residential tower.SimTower and it's successor, Yoot Tower, showed that Maxis-style simulations weren't limited to city planning and paved the way for weirder titles such as SimHealth, SimIsle and even The Sims. So make sure to keep tenants happy until you're ready to kick them out. The city will help the tenants you evict with relocation in order to keep them happy and keep your prestige intact. That will severely damage your reputation with incoming apartment tenants and threaten the entire project. Stay away from shady practices like cutting the power or firing services prematurely. The city wants clean evictions and no legal nonsense. There are still quite a few remaining office tenants in the building. With its historic status, tearing it down is out of the question.Ĭity hall would like you to take a crack at a new trend in downtown architecture - a building conversion. Once upon a time, this building was a state of the art office building. Pays $500 up front and $10,000 on completion. You will not be able to build luxury retail until this contract is fulfilled. Build each of the large stores and an expanded store room. Transition from a few stores into a bona fide galleria - a shopping mall, one might say. Pays $500 up front and $5000 on completion. Have 50 visitors in your building at one time.Īt least 1 of Computers and Large Electronics You will not be able to build large stores until this contract is fulfilled. Grants 10 Influence.Ĭontinue to build on your retail reputation by incorporating all of the medium retail outlets into the building and attracting even more daily visitors. Pays $500 up front and $2500 on completion. Have 35 visitors in your building at one time. You will not be able to build medium stores unless you complete the contract. Create a broad foundation for future retail expansion. The Merchandise Mart was designed to be the epicenter of the retail world. Gold: And fame, to boot: Have floor area of 2500, Have a population of 250 Silver: Defy the Depression: Daily revenues of 40,000, Prestige of 20 Create a commercial empire under one massive roof.Īlso, in 1930, there was the tiny little issue of the Great Depression, so you're also going to have to deal with a not so great economy.īronze: Massive Mart: Daily revenues of 20,000, Floor area of 1500 You're also starting with the subway station and an embryonic commercial center. You've got the same lot size and height restrictions as the Mart. Your challenge is to duplicate that achievement. It's so massive that it has its own subway station and postal code. While it's not extremely tall, it sits on a massive lot that covers nearly two entire city blocks. When it opened in 1930, the Merchandise Mart in Chicago was the largest building in the world. Pays $500 up front, and $10,000 on completion. Unlock Consultant Upgrade "Large art works" Add another by unlocking Large Art Works and building a lobby statue to match that lovely mural. Your building already contains one masterpiece in the lobby. Pays $500 up front, and $6000 on completion. Have a building that is 15 floors above street level. Use the existing base for a tall tower and get more restaurants and retail moved in. This building has what people in the biz call "good bones". Pays $500 up front, and $2500 on completion. Have 25 visitors in your building at one time. Generate more daily visitors and generate some buzz so people start renewing their once fond associations. This was once a great building, popular with many denizens of downtown. City Contracts Contract 1: Remind the Public
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